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1986 Equipment
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Commando Attack Game
- Board game featuring grassy-terrain cardboard map (9 sq. ft.) with ends marked by Joe and Cobra structures; 24 figure stands with foot pegs and cut-outs of Joe and Cobra characters.
- Licensed to Milton Bradley and released in winter 1986.
- Though figures could be used for any team, cut-outs were color coded. G.I. Joe's Red Team consisted of Spirit, Flint, Quick Kick, Dusty, Alpine, and Shipwreck. Joe's Orange Team included Gung-Ho, Duke, Recondo, Bazooka, Lady Jaye, and Footloose.
- Cobra's Blue Team was Destro, Storm Shadow, Firefly, Zartan, Tele-Viper, and Eel. The Green Team had Cobra Commander, Baroness, Ripper, Crimson Guard, Tomax, and Xamot.
- At the time of release, there were 23 Joes and 13 Cobras not included among the cut-outs, most notably Snake Eyes, Roadblock, and two of the Dreadnoks.
- A completely remodeled version, with vehicles and a disc launcher, was released in 2002. Playing pieces consisted only of the twelve characters released that year as figures for Joe vs. Cobra Wave 1. Note that 2002 editions are often resold mislabeled as "Vintage 1985." The later game can be distinguished by a black box, Joe vs. Cobra artwork, and the large green disc launcher. The 1985 version came in a white box.
Cobra Battle Gear Accessory Pack #4
- Spare accessories for 1982-1985 Cobra and Dreadnok figures: off-white, light blue, dark blue, and red.
- Carded equipment from spring 1986.
- Included Accessories: light blue pistol (82 Cobra Commander's), white pistol (83 Destro's), white pistol (84 Scrap-Iron's), light blue pistol (83 Maj. Bludd's), white submachine gun (84 Firefly's), white rifle (82 Cobra Officer's), light blue rifle (82 Cobra's), light blue rifle (85 Crimson Guard's), white rifle (84 Baroness's), red missile launcher and stand (84 Scrap-Iron's), two blue missiles (84 Scrap-Iron's), red backpack (83 Maj. Bludd's), blue backpack (83 Destro's), red backpack (84 Baroness's), blue backpack (85 Crimson Guard's), white walkie-talkie (84 Firefly's), blue remote activator (84 Scrap-Iron's), two off-white figure stands (common).
- Related: Battle Gear Accessory Pack (1983); Battle Gear Accessory Pack #2 (1984); Battle Gear Accessory Pack #3 (1985); Battle Gear Accessory Pack #5 (1987); Vehicle Gear Accessory Pack #1 (1987); Cobra Battle Gear Accessory Pack #6 (1988).
- Collector's equipment; no animated appearances.
L.A.W. (Laser Artillery Weapon)
L.A.W. Animated Appearances
Notes: L.A.W.s made 1 appearance in the Sunbow series, with a total of 8 seconds on screen. They were never named in-story.
Arise Serpentor Arise Part 3 | 8 seconds | several stationed at tomb of Genghis Khan |
Cobra Surveillance Port
Outpost Defender
Devilfish
- Orange one-man attack boat with twin outboard motors, used by G.I. Joe.
- Boxed vehicle from spring 1986. Reissued in mail offers 1988-1991 (North Atlantic, End of Slaughter, Top Secret, G.I. Joe Bugle).
- Related: Tiger Fish (1988).
Devilfish Animated Appearances
Notes: Devilfish made 8 appearances in the Sunbow series, with a total of 175 seconds on screen. They were named only twice in-story (both in My Brother's Keeper).
Arise Serpentor Arise Part 3 | 83 seconds | used to defend tomb of Alexander the Great
| Arise Serpentor Arise Part 5 | 6 seconds | used to attack Morays in DC
| Iceberg Goes South | 18 seconds | used by rescue team to reach Tropodome
| Grey Hairs and Growing Pains | 7 seconds | used by Dial-Tone to arrive in San Pedro
| My Brother's Keeper | 18 seconds | used by Dial-Tone and Low-Light to get to and from Cobra Island
| Raise the Flagg! | 11 seconds | used to defend Joe recovery mission from Cobra
| Sins of Our Fathers | 14 seconds | used to attack Cobra sub
| G.I. Joe: The Movie, Part 4 | 18 seconds | used by Renegades to travel to and from Cobra Island
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Devilfish Classic Marvel Comic Appearances
By my count, Devilfish were discernible in 18 panels in 2 issues from May 1986 to May 1987: #47 and Order of Battle 4.
L.C.V. Recon Sled (Low Crawl Vehicle)
- Green low-built cycle with small all-terrain wheels, used by G.I. Joe.
- Boxed vehicle from spring 1986. Reissued in mail offers 1988 and 1991-1993 (North Atlantic, End of Slaughter, Top Secret, Rumble in the Jungle, Mission Rescue: Code Blue, Fangs of Doom).
Recon Sled Animated Appearances
Notes: Recon Sleds made 12 appearances in the Sunbow series, with a total of 143 seconds on screen. They were named 3 times in-story.
Arise Serpentor Arise Part 2 | 24 seconds | used to defend tomb of Xanoth Amon-Toth in Egypt
| Arise Serpentor Arise Part 3 | 22 seconds | used to defend Sun Tzu's burial mound; one seen on Joe cargo plane
| Once Upon a Joe | 7 seconds | used to defend MacGuffin lab; Zartan tries to escape on one
| Glamour Girls | 9 seconds | used by Flint's team to observe models
| Grey Hairs and Growing Pains | 4 seconds | used by Mainframe to arrive in San Pedro
| Joe's Night Out | 13 seconds | used to travel to Club Open Air
| Second-Hand Emotions | 42 seconds | driven by Joes pursuing Dreadnoks
| Not a Ghost of a Chance | 10 seconds | driven by Flint to visit Lady Jaye
| Knowing Is Half the Battle PSAs | 1 second | driven by Hawk in his PSA
| G.I. Joe: The Movie, Part 1 | 4 seconds | seen at B.E.T. test
| G.I. Joe: The Movie, Part 2 | 5 seconds | used during Serpentor's rescue
| G.I. Joe: The Movie, Part 4 | 2 seconds | used to defend lab (9:25-26)
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Recon Sled Classic Marvel Comic Appearances
As far as I can tell, Recon Sleds were only discernible in 3 panels of 1 issue: #68 in Feb. 1988.
Cobra Hydro-Sled
- Blue two-man sea sled with red forward machine gun and shield, used by Cobra.
- Boxed vehicle from spring 1986.
- The Hydro-Sled was animated only for commercials.
Hydro-Sled Classic Marvel Comic Appearances
As far as I can tell, Hydro-Sleds were only discernible in 11 panels of 1 issue: #47 in May 1986. They were not featured in the Order of Battle.
Air Chariot
- Gold one-man flying platform with snake-head forward shield, used by Cobra.
- Boxed vehicle from spring 1986, packaged with Serpentor. Reissued with Serpentor in mail offers 1988-1993 (North Atlantic, Operation Blackout, End of Serpentor, Thrills Chills Spills, G.I. Joe Bugle, Mission Rescue: Code Blue, Terror on the Tundra, Terrifying Lasers of Destruction).
- Related: Armadillo vs. Air Chariot (2008).
Air Chariot Animated Appearances
Notes: The Air Chariot made 16 appearances in the Sunbow series, with a total of 608 seconds on screen. It was named only once in-story (in Arise Serpentor Arise Part 5).
Season 2 Opening (Sunbow) | 4 seconds | ridden by Serpentor
| Arise Serpentor Arise Part 5 | 124 seconds | used by Serpentor throughout (destroyed once, rebuilt before DC attack)
| The Million Dollar Medic | 15 seconds | flown by Serpentor during first meeting with Crimson Twins
| The Rotten Egg | 7 seconds | used by Serpentor during cadet inspection
| Glamour Girls | 10 seconds | flown by Serpentor during briefing
| Grey Hairs and Growing Pains | 24 seconds | flown by Serpentor at factory
| My Brother's Keeper | 12 seconds | ridden by Serpentor during weapons test
| My Favorite Things | 7 seconds | flown by Serpentor in relics room
| The Most Dangerous Thing in the World | 59 seconds | flown by Serpentor during lab and HQ attacks
| Joe's Night Out | 9 seconds | flown by Serpentor during Dr. Mullaney's capture
| Second-Hand Emotions | 54 seconds | flown by Serpentor while supervising mood organ
| Sins of Our Fathers | 69 seconds | flown by Serpentor against Destro's creature
| G.I. Joe: The Movie, Part 1 | 108 seconds | used by Serpentor at Terror Drome and in B.E.T. battle
| G.I. Joe: The Movie, Part 3 | 14 seconds | used by Serpentor with Cobra-La
| G.I. Joe: The Movie, Part 4 | 25 seconds | used by Serpentor when leaving ice dome
| G.I. Joe: The Movie, Part 5 | 67 seconds | used by Serpentor when fighting Falcon
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Air Chariot Classic Marvel Comic Appearances
As far as I can tell, the Air Chariot was only discernible in 1 panel of 1 issue: #52 in Oct. 1986. It was not featured in the Order of Battle.
Dreadnok Swampfire
- Blue-green pontoon boat with folding helicopter rotor, used by the Dreadnoks.
- Boxed vehicle from spring 1986.
Swampfire Animated Appearances
Notes: Swampfires made 9 appearances in the Sunbow series, with a total of 215 seconds on screen. They were named 5 times in-story.
Arise Serpentor Arise Part 2 | 5 seconds | used to evacuate Dreadnoks from Montezuma's tomb
| Arise Serpentor Arise Part 4 | 21 seconds | used to fight Tomahawk on Cobra Island
| Let's Play Soldier | 47 seconds | used by Dreadnoks to travel to Bangkok
| Once Upon a Joe | 10 seconds | left by Zartan near orphanage site and found by Joes
| Glamour Girls | 9 seconds | used by Dreadnoks to fly to Madame Vail's island
| The Spy Who Rooked Me | 19 seconds | used by Zartan to direct Cobra forces and pursue Joes
| My Brother's Keeper | 58 seconds | used against Joes at Mindbender's hideout
| G.I. Joe: The Movie, Part 3 | 1 second | fighting Joes in flashback (7:02)
| G.I. Joe: The Movie, Part 5 | 45 seconds | stolen by Joes to infiltrate ice dome
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Swampfire Classic Marvel Comic Appearances
By my count, Swampfires were discernible in 19 panels in 2 issues from Sept. 1986 to May 1987: #51 and Order of Battle 4.
Triple 'T'
- White one-man tread tank with small guns and missiles, used by G.I. Joe. Stands for Tag Team Terminator.
- Boxed vehicle from spring 1986, packaged with Sgt. Slaughter. Reissued in mail offers 1991-1993 (Attack of the Swamp Creature, Rumble in the Jungle, Fangs of Doom). Mail-in Triple T's had the Night Raider's bright orange guns, missiles, and rear panel.
- Related: Night Raider (1988).
Triple T Animated Appearances
Notes: The Triple T made 7 appearances in the Sunbow series, with a total of 135 seconds on screen. It was never named in-story.
Season 2 Opening (Sunbow) | 3 seconds | driven against Thunder Machine
| Arise Serpentor Arise Part 1 | 34 seconds | used to defend Joe HQ
| Arise Serpentor Arise Part 3 | 45 seconds | used to defend Sun Tzu's burial mound; destroyed
| Arise Serpentor Arise Part 5 | 16 seconds | used in DC battle
| My Brother's Keeper | 5 seconds | driven by Slaughter at Joe HQ
| G.I. Joe: The Movie, Part 3 | 16 seconds | used by Sgt. Slaughter to return to Slaughterhouse
| G.I. Joe: The Movie, Part 4 | 16 seconds | used by Sgt. Slaughter in lab battle
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Cobra Stun
Stun Animated Appearances
Notes: Stuns made 17 appearances in the Sunbow series, with a total of 563 seconds on screen. They also made 1 appearance of 3 seconds in the DiC series. Grand Total: 18 appearances, 566 seconds. They were named 10 times in-story.
Season 2 Opening (Sunbow) | 2 seconds | part of Serpentor's forces (0:17, 0:22)
| Arise Serpentor Arise Part 1 | 78 seconds | cardboard target on shooting range; used to attack Joe HQ
| Arise Serpentor Arise Part 2 | 5 seconds | used to attack Joes guarding Napoleon's tomb
| Arise Serpentor Arise Part 3 | 11 seconds | used to attack tomb of Genghis Khan
| Arise Serpentor Arise Part 4 | 16 seconds | used to search for Sgt. Slaughter and patrol Cobra Island
| Arise Serpentor Arise Part 5 | 46 seconds | used to attack Washington DC
| The Million Dollar Medic | 26 seconds | used to attack Joe HQ and Van Mark cabin
| Glamour Girls | 14 seconds | used to attack Flint's team
| The Spy Who Rooked Me | 102 seconds | seen in Cobra underground base; used to attack Joes; stolen by Flint and Dial-Tone
| My Brother's Keeper | 18 seconds | used to chase Dial-Tone and Low-Light
| The Most Dangerous Thing in the World | 61 seconds | used to attack lab and Joe HQ; one stolen by Beach Head's team
| Nightmare Assault | 2 seconds | used to patrol outside Terror Drome (3:18-19)
| Sins of Our Fathers | 28 seconds | used to fight Destro's creature
| In the Presence of Mine Enemies | 16 seconds | abandoned vehicles at Cobra lab
| G.I. Joe: The Movie, Part 1 | 109 seconds | used to patrol Cobra Island and to attack Joes in Himalayas
| G.I. Joe: The Movie, Part 2 | 14 seconds | seen in Cobra-La ice dome
| G.I. Joe: The Movie, Part 4 | 15 seconds | moving out from ice dome; used to fight Renegades
| Operation Dragonfire: Day 4 | 3 seconds | turned into Python Stuns
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Stun Classic Marvel Comic Appearances
By my count, Stuns were discernible in 6 panels in 3 issues from May 1987 to Mar. 1994: Order of Battle 4, 88, and 146.
Dreadnok Thunder Machine
- Blue and red weaponized truck with jet engine and hood-mounted machine gun, used by the Dreadnoks.
- Boxed vehicle from spring 1986, packaged with Thrasher.
- Related: Beast Blaster (1993).
Thunder Machine Animated Appearances
Notes: The Thunder Machine made 12 appearances in the Sunbow series, with a total of 273 seconds on screen. It was named only once in-story (in Arise Serpentor Arise Part 2).
Season 2 Opening (Sunbow) | 4 seconds | driven against Triple T
| Arise Serpentor Arise Part 1 | 22 seconds | driven by Thrasher at Dreadnok audition
| Arise Serpentor Arise Part 2 | 43 seconds | used to pursue Slaughter's team and as getaway vehicle for Zarana
| Arise Serpentor Arise Part 4 | 3 seconds | used to pursue Tomahawk on Cobra Island
| Arise Serpentor Arise Part 5 | 12 seconds | used in DC battle
| Once Upon a Joe | 8 seconds | seen at Dreadnok base
| The Spy Who Rooked Me | 51 seconds | used to attack Joes
| My Brother's Keeper | 61 seconds | used at sci-fi convention and Mindbender's hideout
| G.I. Joe: The Movie, Part 1 | 47 seconds | used to attack Joes in Himalayas and to retreat
| G.I. Joe: The Movie, Part 2 | 5 seconds | used to rescue Serpentor from Joe HQ
| G.I. Joe: The Movie, Part 3 | 4 seconds | attacking Joes in flashback
| G.I. Joe: The Movie, Part 4 | 13 seconds | used to reach B.E.T. during lab battle
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Thunder Machine Classic Marvel Comic Appearances
By my count, the Thunder Machine was discernible in 89 panels in 8 issues from Sept. 1986 to Nov. 1988: #51, Order of Battle 4, 59, 70, 74, 75, 76, and 79.
H.A.V.O.C.
- Green multi-tread vehicle with rear-launched recon craft, two-position open gun station, and cockpit for two drivers, used by G.I. Joe. Stands for Heavy Articulated Vehicle Ordnance Carrier.
- Boxed vehicle from spring 1986, packaged with Cross-Country.
- Related: Sky H.A.V.O.C. (1990).
H.A.V.O.C. Animated Appearances
Notes: H.A.V.O.C.s made 19 appearances in the Sunbow series, with a total of 618 seconds on screen. They were named 9 times in-story.
Season 2 Opening (Sunbow) | 3 seconds | driven by Hawk, Flint, and Duke
| Arise Serpentor Arise Part 1 | 15 seconds | having tape deck installed at Joe HQ
| Arise Serpentor Arise Part 2 | 67 seconds | used to defend tomb of Xanoth Amon-Toth in Egypt
| Arise Serpentor Arise Part 3 | 25 seconds | used to defend tomb of Genghis Khan
| Arise Serpentor Arise Part 5 | 15 seconds | used to defend Washington DC
| Let's Play Soldier | 13 seconds | used by Thailand rescue team
| Cobrathon | 7 seconds | used to transport raiding party to software development site
| The Million Dollar Medic | 13 seconds | used to defend Joe HQ and secure Lifeline and Bree
| Once Upon a Joe | 46 seconds | used to defend MacGuffin lab; hijacked by headless B.A.T.
| The Spy Who Rooked Me | 10 seconds | airlifted for repairs; returned with reinforcements
| My Brother's Keeper | 83 seconds | driven to and from sci-fi convention, briefly stolen by Jeremy
| The Most Dangerous Thing in the World | 47 seconds | guidance systems altered for live-fire exercise; used to defend lab
| Nightmare Assault | 21 seconds | being repaired by Cross-Country
| Into Your Tent I Will Silently Creep | 50 seconds | driven to attack Tele-Vipers in arctic
| Knowing Is Half the Battle PSAs | 4 seconds | driven by Beach Head and Cross-Country in their PSA
| G.I. Joe: The Movie, Part 1 | 95 seconds | accidentally started during B.E.T. test; used to fight and pursue Cobra
| G.I. Joe: The Movie, Part 2 | 87 seconds | recon craft used to fight Cobra-La
| G.I. Joe: The Movie, Part 3 | 1 second | fighting Cobra in flashback (7:04)
| G.I. Joe: The Movie, Part 4 | 16 seconds | used to fight Marauders during lab battle
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H.A.V.O.C. Classic Marvel Comic Appearances
By my count, H.A.V.O.C.s were discernible in 88 panels in 10 issues from Sept. 1986 to Mar. 1991: #51, 52, 59, 67, 72, 76, 77, 79, 108, and 110. They were not featured in the Order of Battle.
Conquest X-30
Conquest Animated Appearances
Notes: Conquests made 26 appearances in the Sunbow series, with a total of 907 seconds on screen. They also made 1 appearance of 49 seconds in the DiC series. Grand Total: 27 appearances, 956 seconds. They were named 14 times in-story.
Season 2 Opening (Sunbow) | 7 seconds | launched from Flagg, used against Trubble Bubbles
| Arise Serpentor Arise Part 1 | 37 seconds | used to intercept Night Raven
| Arise Serpentor Arise Part 2 | 11 seconds | used to support Dusty's team and search for survivors
| Arise Serpentor Arise Part 3 | 14 seconds | used to defend tomb of Genghis Khan
| Arise Serpentor Arise Part 4 | 4 seconds | used by Slip-Stream to return to Joe HQ
| Arise Serpentor Arise Part 5 | 16 seconds | used to defend Washington DC
| Last Hour to Doomsday | 13 seconds | escorting Joe air convoy
| Let's Play Soldier | 9 seconds | providing air support for rescue team
| Computer Complications | 10 seconds | on deck of U.S.S. Flagg; destroyed by Firebats
| Sink the Montana | 21 seconds | used to attack U.S.S. Montana
| Cobrathon | 62 seconds | used to travel to mainframe computer site
| The Million Dollar Medic | 96 seconds | used to intercept Night Ravens; prevented from taking off during HQ attack
| The Rotten Egg | 50 seconds | used to attack weapons lab and fly to Parris Island graduation ceremony
| My Favorite Things | 17 seconds | used to reach Serpent Cave
| Raise the Flagg! | 12 seconds | used to defend Joes from Cobra ambush at oil rig; several seen aboard sunken Flagg
| G.I. Joe and the Golden Fleece | 30 seconds | used in battle at Suez Canal
| Ninja Holiday | 5 seconds | at Joe HQ
| Nightmare Assault | 51 seconds | flown against cobra in Hawk's dream
| Joe's Night Out | 86 seconds | flown against Firebats
| Second-Hand Emotions | 26 seconds | flown against Cobra during final battle
| Not a Ghost of a Chance | 124 seconds | used to search for and escort Ghost prototypes
| In the Presence of Mine Enemies | 161 seconds | flown by Slip-Stream to intercept transmission
| G.I. Joe: The Movie Opening | 3 seconds | used to defend Statue of Liberty, destroying Morays
| G.I. Joe: The Movie, Part 2 | 2 seconds | flying over Joe HQ (3:16-17)
| G.I. Joe: The Movie, Part 3 | 1 second | flying over Joe HQ (3:00)
| G.I. Joe: The Movie, Part 4 | 39 seconds | used to fight Cobra during lab battle
| Operation Dragonfire: Day 4 | 49 seconds | stolen by Cobra, turned into Python Conquests
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Conquest Classic Marvel Comic Appearances
By my count, Conquests were discernible in 122 panels in 12 issues from Dec. 1986 to Nov. 1989: #54, GIJTF 2, GIJTF 3, GIJTF 4, Yearbook 3, Order of Battle 4, SM 5, 72, 73, SM 12, 88, and SM 27.
Tomahawk
- Brown twin-rotor copter with open sides; similar to Boeing Vertol 107 and CH-47 Chinook, used by G.I. Joe.
- Boxed vehicle from spring 1986, packaged with Lift-Ticket.
Tomahawk Animated Appearances
Notes: Tomahawks made 28 appearances in the Sunbow series, with a total of 1,184 seconds on screen. They were named 17 times in-story. A severely off-model Tomahawk also made 1 appearance of 99 seconds in the DiC series. Grand Total: 29 appearances, 1,283 seconds.
Arise Serpentor Arise Part 1 | 29 seconds | being armed at Joe HQ; used as backup during Night Raven intercept
| Arise Serpentor Arise Part 2 | 13 seconds | used to rescue Dusty's team
| Arise Serpentor Arise Part 3 | 1 second | seen during battle at Genghis Khan's tomb (19:15)
| Arise Serpentor Arise Part 4 | 54 seconds | used to transport rescue team to Cobra Island; shot down
| Arise Serpentor Arise Part 5 | 10 seconds | used to defend Washington DC
| Let's Play Soldier | 18 seconds | used to attack river pirates and rescue Leatherneck
| Sink the Montana | 29 seconds | used to steal the U.S.S. Constitution
| The Million Dollar Medic | 93 seconds | used in rescue ops and defending Van Mark cabin
| The Rotten Egg | 13 seconds | used to attack weapons lab and deliver Leatherneck's invitation
| Once Upon a Joe | 28 seconds | used to defend MacGuffin lab
| Glamour Girls | 11 seconds | used to track Lady Jaye and Cover Girl
| Iceberg Goes South | 71 seconds | used to deploy Lady Jaye at Tropodome and to pursue Iceberg
| The Spy Who Rooked Me | 11 seconds | used to transport H.A.V.O.C. and as reinforcements against Night Ravens
| Grey Hairs and Growing Pains | 5 seconds | used by Beach Head to arrive in San Pedro; flying over Ageless Care factory
| My Favorite Things | 19 seconds | used to fly to Castle Dracula
| G.I. Joe and the Golden Fleece | 155 seconds | used in battle at Suez Canal; sent back in time and floated on pontoons
| The Most Dangerous Thing in the World | 39 seconds | used to defend lab
| Ninja Holiday | 2 seconds | used to extract team from Philippines (21:05-06)
| Nightmare Assault | 80 seconds | flown against oil rig
| Joe's Night Out | 9 seconds | flown to Air Force base to attempt rescue of Dr. Mullaney; said to be shot down
| Second-Hand Emotions | 34 seconds | flown against Cobra during final battle
| Not a Ghost of a Chance | 93 seconds | used to search for downed pilots
| Sins of Our Fathers | 183 seconds | used to rescue Flint and Dial-Tone and to pursue Destro's creature
| In the Presence of Mine Enemies | 39 seconds | used to rescue Slip-Stream and Raven
| Into Your Tent I Will Silently Creep | 31 seconds | flown by rescue team to Coil hideout
| G.I. Joe: The Movie, Part 3 | 30 seconds | fighting Cobra in flashback; used to transport Falcon to Slaughterhouse
| G.I. Joe: The Movie, Part 4 | 76 seconds | used by Rawhides during lab battle
| G.I. Joe: The Movie, Part 5 | 8 seconds | used by Rawhides to meet Flint
| I Found You...Evy | 99 seconds | used for desert recon mission, crashing
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Tomahawk Classic Marvel Comic Appearances
By my count, Tomahawks were discernible in 316 panels in 35 issues from Jul. 1986 to Jan. 1994: #49, SM 2, GIJTF 2, GIJTF 4, 56, Order of Battle 4, SM 5, 62, 65, SM 8, 73, 74, 75, 77, 80, 82, SM 18, SM 19, 86, SM 23, SM 27, 93, SM 28, 94, 96, 98, 111, 113, 116, 117, 119, 125, 127, 129, and 144.
Cobra Night Raven S³P
Night Raven Animated Appearances
Notes: Night Ravens made 18 appearances in the Sunbow series, with a total of 801 seconds on screen. They were named 26 times in-story.
Season 2 Opening (Sunbow) | 1 second | crashing behind Hawk's H.A.V.O.C. (0:27)
| Arise Serpentor Arise Part 1 | 42 seconds | used to deliver message to Zartan
| Arise Serpentor Arise Part 2 | 17 seconds | used to attack Joes guarding Napoleon's tomb
| Arise Serpentor Arise Part 3 | 15 seconds | used to attack tomb of Genghis Khan
| Arise Serpentor Arise Part 5 | 44 seconds | leaving Terror Drome; used in Washington DC battles
| Cobrathon | 15 seconds | used to defend mainframe computer site
| The Million Dollar Medic | 61 seconds | used to attack Van Mark factory and Joe HQ
| Once Upon a Joe | 67 seconds | used to extract Zartan and recover MacGuffin Device in second raid
| The Spy Who Rooked Me | 57 seconds | summoned to transport nerve gas, destroyed by Joes
| Grey Hairs and Growing Pains | 5 seconds | used to extract Zarana from Versailles mansion
| My Favorite Things | 16 seconds | used to retrieve Rasputin portrait
| G.I. Joe and the Golden Fleece | 181 seconds | used in battle at Suez Canal; one sent back in time
| Joe's Night Out | 29 seconds | used to transfer Dr. Mullaney to Cobra
| Second-Hand Emotions | 17 seconds | used against Joes during final battle
| Not a Ghost of a Chance | 114 seconds | used to attack Ghost prototypes
| Sins of Our Fathers | 11 seconds | used to fight Destro's creature
| In the Presence of Mine Enemies | 80 seconds | used to attack Slip-Stream
| G.I. Joe: The Movie, Part 4 | 29 seconds | flown by Serpentor to capture the B.E.T.
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Night Raven Classic Marvel Comic Appearances
By my count, Night Ravens were discernible in 44 panels in 3 issues from Apr. 1986 to Jun. 1987: #46, Order of Battle 4, and SM 5.
Cobra Terror Drome with Firebat
- Round grey and blue launch base with cannon turrets; maroon one-man aircraft with folding wings, used by Cobra.
- Boxed playset and vehicle from spring 1986, packaged with A.V.A.C. The Firebat with A.V.A.C. was reissued in mail offers 1988-1990 and 1993 (Operation Blackout, Stop Cobra in Their Tracks, Fangs of Doom). Some mail-in Firebats were a lighter red than the store version.
- Related: Firebat Jet (2008). The Built-to-Rule Headquarters Attack (2004) also included its own design of Firebat.
- The Terror Drome was heavily featured as the central enemy base on Cobra Island during Sunbow's second season. It was named 9 times in-story. Terror Dromes are occasionally seen in the DiC series as well.
Firebat Animated Appearances
Notes: Firebats made 24 appearances in the Sunbow series, with a total of 636 seconds on screen. Firebats in the first season and Last Hour to Doomsday were grey. They were named 30 times in-story.
Lights! Camera! Cobra! | 124 seconds | one on movie set, sought by Dreandoks; others used to attack movie set
| The Phantom Brigade | 40 seconds | used to attack factory; on castle roof
| Synthoid Conspiracy, Part 2 | 11 seconds | used by Cobra Cmdr and Zartan to flee island base
| Spell of the Siren | 51 seconds | used by Lady Jaye and Xamot to escape mountain hideout
| The Viper Is Coming | 11 seconds | used to defend Cobra R&R base in Antarctica
| The Funhouse | 14 seconds | used by Cobra Commander to flee South American base
| Bazooka Saw a Sea Serpent | 13 seconds | docked at secret Cobra base; used to deploy Eels to retrieve Cobra Cmdr
| Hearts and Cannons | 6 seconds | robotic drones used to test plasmatank
| Memories of Mara | 4 seconds | used to attack Joe island base
| There's No Place Like Springfield, Part 1 | 38 seconds | attacking Shipwreck and Lady Jaye on island
| Season 2 Opening (Sunbow) | 1 second | launching amid Trubble Bubbles (0:25)
| Arise Serpentor Arise Part 3 | 7 seconds | used to deliver DNA of Ivan the Terrible
| Arise Serpentor Arise Part 5 | 15 seconds | leaving Terror Drome to attack DC
| Last Hour to Doomsday | 34 seconds | used to attack decoy fleet
| Computer Complications | 40 seconds | used to attack Joe retrieval effort and evacuate helicarrier
| Sink the Montana | 7 seconds | used to attack U.S.S. Montana retirement ceremony
| Once Upon a Joe | 38 seconds | used to steal MacGuffin Device
| G.I. Joe and the Golden Fleece | 3 seconds | stationed at Terror Drome
| Ninja Holiday | 18 seconds | transporting Cobra Commander and Storm Shadow to LaFonte's compound
| Joe's Night Out | 67 seconds | flown to test Dr. Mullaney's experimental fuel
| Sins of Our Fathers | 26 seconds | used to fight Destro's creature
| In the Presence of Mine Enemies | 34 seconds | used to attack Slip-Stream
| G.I. Joe: The Movie Opening | 29 seconds | forced into a crash by Alpine
| G.I. Joe: The Movie, Part 1 | 5 seconds | being repaired in Terror Drome
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Firebat Classic Marvel Comic Appearances
By my count, Firebats were discernible in 55 panels in 10 issues from Apr. 1986 to Aug. 1991: #46, 47, 54, 56, SM 4, 58, Order of Battle 4, 69, 88, and 115.
Dreadnok Ground Assault
Dreadnok Air Assault
Collectors Show Case
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